Dark, Twisted Beauty – What Makes the Drakengard Series so Great?

Dark, Twisted Beauty – What Makes the Drakengard Series so Great?

  Out of all the established intellectual properties from Square Enix, it’s easy to see that the Drakengard series is the ugly duckling of them…

A Work of Art- How does Child of Light use art direction effectively?

A Work of Art- How does Child of Light use art direction effectively?

Like many people at the moment, I am completely smitten with Child of Light. There’s just so much to like about this game. From the…

Rootin’, Tootin’, Ready for Rebootin’- What makes a good video game reboot?

Rootin’, Tootin’, Ready for Rebootin’- What makes a good video game reboot?

Much like Hollywood, remaking an existing source material is very common in the video game industry. In some ways, the recent wave of video game…

Pushing the Folds- How does Tearaway demonstrate interactivity between the player and the world?

Pushing the Folds- How does Tearaway demonstrate interactivity between the player and the world?

With all the talk surrounding the floundering Nintendo Wii U and its fate, the PS Vita is even worse off in that its’ trouble is…

Getting a True Blue Makeover- What will Sonic Boom do for the franchise?

Getting a True Blue Makeover- What will Sonic Boom do for the franchise?

During my childhood dominated by the 16-bit pixels of the Genesis, it seemed as though Sonic was everywhere. From him promoting the terrible Tiger Electronics…

Preview – Valiant Hearts: The Great War

Preview – Valiant Hearts: The Great War

Out of all the major studios in the video game industry, Ubisoft might be the one we need to watch. Not so much their triple-A…

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